ARCHITECTURE MODELING SOFTWARE ENGINEER - GRAPHICS - 80935
Location: Santa Clara
Posted on: November 16, 2021
What You Do At AMD Changes Everything
At AMD, we push the boundaries of what is possible. We believe in
changing the world for the better by driving innovation in
high-performance computing, graphics, and visualization
technologies - building blocks for gaming, immersive platforms, and
the data center.
Developing great technology takes more than talent: it takes
amazing people who understand collaboration, respect, and who will
go the "extra mile" to achieve unthinkable results. It takes people
who have the passion and desire to disrupt the status quo, push
boundaries, deliver innovation, and change the world. If you have
this type of passion, we invite you to take a look at the
opportunities available to come join our team.
ARCHITECTURE MODELING SOFTWARE ENGINEER - GRAPHICS
We are looking for engineers who are motivated to challenge the
status quo. If you are passionate about building the next
generation GPU shader core, our team is on the lookout for you! You
will be part of a fast-paced GPU shader design team of engineers of
varied subject areas who are responsible for micro-architecting,
crafting and delivering GPU shader IP for various products. Since
we are the heart of GPU engine, we strive to challenge ourselves in
beating area, power and performance targets.
No idea is too small; we encourage every initiative that makes our
You will work on the sub-block inside programmable engine aka
shader core of the GPU. The shader core plays a key role in running
applications program, feeding and consuming the data to/from GPU
shader resources and computing mathematical operations. Collaborate
with software, architect, micro-architect and logic design team
members to define and seek "how to efficiently be responsible for
an application program with the least number of instructions and
data transfer while consuming the least amount of power".
You are an "out of the box" problem solver, motivated to absorb
dynamic changes and thirsty to keep innovating.
- Model sophisticated design blocks in the GPU Architecture Model
- Collaborate with architects to develop new architectural
features and implement in the Architecture Model.
- Debug Architecture Model to RTL behavior differences.
- Maintain Architectural Model to continually improve run-time
reduction and code quality.
- Support infrastructure tools for GPU shader code generation and
- Experience with C++ and other programming languages.
- Understanding of object-oriented software engineering and
- Requires very strong understanding of computer
- Experience debugging sophisticated system issues.
- Strong communication skills and the ability to work
independently as well as in a cross-site team environment.
Bachelors or master's in Computer Science or Computer
Preferred location is Santa Clara; remote work with occasional
travel to our Santa Clara office will be considered
Requisition Number: 84981
Country: United States State: California City: Santa Clara
Job Function: Design
AMD does not accept unsolicited resumes from headhunters,
recruitment agencies or fee based recruitment services. AMD and its
subsidiaries are equal opportunity employers. We consider
candidates regardless of age, ancestry, color, marital status,
medical condition, mental or physical disability, national origin,
race, religion, political and/or third party affiliation, sex,
pregnancy, sexual orientation, gender identity, military or veteran
status. Please click here for more information.
Keywords: AMD, Santa Clara , ARCHITECTURE MODELING SOFTWARE ENGINEER - GRAPHICS - 80935, IT / Software / Systems , Santa Clara, California
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