Software Engineer, Embedded, Pixel Graphics
Company: Google
Location: Mountain View
Posted on: April 2, 2026
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Job Description:
Minimum qualifications: Bachelor’s degree or equivalent
practical experience. 2 years of experience in low level systems
programming languages (e.g. C++ or C). 2 years of experience with
working with embedded operating systems. Experience writing
low-level graphics Application Programming Interface (API) code.
Preferred qualifications: 2 years of experience with data
structures and algorithms in either an academic or industry
setting. Experience analyzing GPU-accelerated applications like
games, image processing, or GPGPU applications. Experience in
writing or contributing to graphics drivers and knowledge of the
OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software
engineers develop the next-generation technologies that change how
billions of users connect, explore, and interact with information
and one another. Our products need to handle information at massive
scale, and extend well beyond web search. We're looking for
engineers who bring fresh ideas from all areas, including
information retrieval, distributed computing, large-scale system
design, networking and data storage, security, artificial
intelligence, natural language processing, UI design and mobile;
the list goes on and is growing every day. As a software engineer,
you will work on a specific project critical to Google’s needs with
opportunities to switch teams and projects as you and our
fast-paced business grow and evolve. We need our engineers to be
versatile, display leadership qualities and be enthusiastic to take
on new problems across the full-stack as we continue to push
technology forward. As a member of Pixel's Graphics Processing Unit
(GPU) driver team, you will share ownership of the kernel GPU
driver and the user-space graphics driver stack. You will be
involved in developing new features, devising performance
improvements, bringing silicon up, debugging challenging problems,
and in identifying future requirements for both software and
hardware in Pixel products. The Platforms and Devices team
encompasses Google's various computing software platforms across
environments (desktop, mobile, applications), as well as our first
party devices and services that combine the best of Google AI,
software, and hardware. Teams across this area research, design,
and develop new technologies to make our user's interaction with
computing faster and more seamless, building innovative experiences
for our users around the world. The US base salary range for this
full-time position is $147,000-$211,000 bonus equity benefits. Our
salary ranges are determined by role, level, and location. Within
the range, individual pay is determined by work location and
additional factors, including job-related skills, experience, and
relevant education or training. Your recruiter can share more about
the specific salary range for your preferred location during the
hiring process. Please note that the compensation details listed in
US role postings reflect the base salary only, and do not include
bonus, equity, or benefits. Learn more about benefits at Google .
Responsibilities Develop Graphics Processing Unit (GPU) graphics
and compute technologies spanning the full GPU software stack. Seek
general solutions to problems, minimizing application or
device-specific workarounds to serve users of all Pixel devices,
including in-market devices. Evaluate and bring-up devices and work
with product and engineering teams to define the role and
requirements of the GPU in future product designs. Advise Android
and Pixel leadership on performance and feature opportunities in
graphics software and scope solutions with partner teams inside and
outside Google.
Keywords: Google, Santa Clara , Software Engineer, Embedded, Pixel Graphics, IT / Software / Systems , Mountain View, California